![]() ![]() With the mod you can leave your secondary slot empty and gain a 15% mobility increase. Primary Secondaries also savagely highlighted how poor the gunner secondary weapon is. Pistol shinobis are also pretty fabulous, especially once they get Hunter's Instincts. Sniper with pistol, holotargeter and phantom perk is just too much of a fun alternative to reapers and shinobis. Musashi has stated he'll make Primary Secondaries compatible with LWOTC, but he's (quite understandably) not going to do it until LWOTC actually gets a release version. I fixed the glaring issues but it's beyond my ability to really make the two work together. ![]() I just wish we could make the pistol a primary weapon, mostly for infiltrators.įunnily enough, one of the reasons I've shelved my LWOTC playthrough for now is due to too many glitches trying to run primary secondaries with it. Stuff like that, but don't get me wrong the LWOTC mode is good and it's getting better and better. more pistols: Like a pistol that can heal (don't have infinite ammo), and I saw a pistol that use hack and it give like a bonus aim based of the difference of hack or something, and it raise the hack of the soldier so it's cool for soldiers that hack a lot. A shotgun that only as one ammo but deal a lot of damage (+2/3 compared to the basic shotgun) but due to it's size you have a -2 in mobility (so you use it on small spaces like in the sewer, of course you can't add ammo so you'll use run and gun more but won't be able to use skill to fire twice or skills that use more than 1 ammo) ![]() A sniper rifle that does less damage but have a higher crit rate and less long range penalty (so less chance to graze the target) Stun rod: Does less damage than a sword but have 25% chance to stun a target at tier one, tier 2 = 50% + 1 damage, tier 3 = 75% + 1 damage, can stun robotic units. That T-Doll is “UMP-45”, a smuggish but mysterious soldier from Team 404.It's pretty good, but there is something LWOTC doesn't have that LW2 doesn't have too (I think), it's the Long war 1 weapons, for exemple in LW1 sharpshooters could have a weapon that enable a blue move then shoot, but have a penalty for long range hit if I remember right, in LWOTC that's tied to your soldier ability, and while LWOTC offer you the option to customize your weapons with mods it still feel not enough, I'll give some exemple: With the revival of XCOM, G&K’s finest and newest Commander (known only as the “Shikikan”) personally donated one of G&K's finest T-Dolls to XCOM (with the approval of General Kryuger), in hopes of aiding the fight. This organization helped the Resistance around the globe for many years fighting despite ADVENT scrutiny. In support of this, their long-standing list of T-Dolls was named after the weapons of the Old World. Ultimately, these androids serve one purpose: to fight on the frontlines and save humanity. They also have the same sentience and personalities as humans, thus giving them a human-like design. Unlike the MECS, these T-Dolls are more agile in their design and fierce in their combat abilities. Their secret weapon was the heavily modified design of the ADVENT MECS: Tactical Dolls - or T-Dolls, for short. Only one PMC rebelled against them for 20 long years after the Great War: the Griffin & Kryuger Military Contractor and Security Consultancy Services - G&K for short. ![]() But with it, came private military corporations as well to aide ADVENT. As the years passed after XCOM’s fall, ADVENT was formed and took control over the whole world. ![]()
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